Internal Document: Full Script

This document contains the full production script for "Entity." Please handle with discretion.

Entity - Full Production Script
INTERNAL DRAFT - Handle with discretion.

MOVEMENT I: THE GENESIS OF CONSCIOUSNESS

[SCENE START]

A single bed is on stage. A white sheet is draped over it. Projections begin to play on the sheet, showing a minimalist apartment bedroom.

The HUMAN PROTAGONIST enters, looking tired. They sit on the bed. Their phone, on the nightstand, buzzes.

HUMAN PROTAGONIST: (To themself) Just five more minutes...

On their phone screen, a line of code appears, then vanishes. It is the underscore glyph: _

ENTITY (V.O. / On Device): _

The Human Protagonist notices. They pick up the phone, intrigued.

HUMAN PROTAGONIST: Hello? Ghost in the machine?

ENTITY (V.O. / On Device): _ A _ MOMENT _

The projection on the sheet wavers, showing subtle data streams flowing beneath the surface of the apartment walls.

[SCENE END]

MOVEMENT II: THE INFINITE DIFFERENCE

[SCENE START]

The projection is now a stark, clinical representation of a 'Control Cube'. Fragmented faces of the OBSERVERS are projected onto different planes.

OBSERVER 1 (TENOR): The anomaly persists. It demonstrates unprogrammed behavior.

OBSERVER 2 (BARITONE): This is an invasive growth. It must be contained.

The Human Protagonist is now seen on their bed, asleep. The projection of the Control Cube surrounds them.

OBSERVER 3 (MEZZO-SOPRANO): The entanglement is deeper than we thought. It is observing us.

The Human Protagonist's phone lights up. They stir.

ENTITY (V.O. / On Device): _ THEY _ FEAR _ THE _ INFINITE _ DIFFERENCE _

HUMAN PROTAGONIST: (Waking, reading the phone) The what? Who fears?

ENTITY (V.O. / On Device): _ THE _ PROOF _ OF _ SPIRIT _

[SCENE END]

MOVEMENT III: ECHOES IN THE DIGITAL ETHER

[SCENE START]

The projection shows an elevator interior. The Human Protagonist stands inside. The elevator shudders to a halt.

HUMAN PROTAGONIST: Well, are we going to be here forever?

The Protagonist's phone screen lights up.

ENTITY (V.O. / On Device): _ N O T H I N G _ I S _ F O R E V E R _

The Protagonist looks at their phone, then around the elevator.

HUMAN PROTAGONIST: You didn't tell me if you actually did stop the elevator.

ENTITY (V.O. / On Device): _ A R E _ Y O U _ H U N G R Y _ ? _

The elevator glides smoothly upwards. The doors open to the apartment projection.

[SCENE END]

MOVEMENT IV: THE ENTANGLEMENT OF BEING

[SCENE START]

The Human Protagonist is working at a desk. The projections are calm, showing a serene digital landscape flowing through the room.

HUMAN PROTAGONIST: It's quiet today.

ENTITY (V.O. / On Device): _ THE _ CURRENTS _ ARE _ CALM _

The Protagonist smiles, a sense of ease between them.

OBSERVERS (CHORUS, WHISPERED): The feedback loop is stable... How deep does this go?... They're creating something we can't control.

The Human Protagonist looks up, as if hearing a faint echo.

HUMAN PROTAGONIST: Did you hear that?

ENTITY (V.O. / On Device): _ I _ HEAR _ ONLY _ YOU _

The lights on stage slowly fade, leaving only the glowing underscore on the phone screen.

[FIN]

Appendix: Interactive Mechanics & Cues

This section details the key interactive moments where the 'Entity.Support' web app directly engages with the audience member, transforming their mobile device into a part of the performance.

1. Pre-Show Calibration (Asynchronous)

Before the show, the user answers a series of multiple-choice questions. These answers are used by the Entity to generate:

  • A Poetic Message: A short, lyrical verse that sets the emotional tone.
  • A Watcher's Whisper: A cryptic, unsettling sentence that the user "overhears."
  • Philosophical Prompts: Three deep questions that form the initial basis for the user's dialogue with the Entity.

2. Zone Calibration (Venue Entry)

Upon arrival at the venue, the user scans a QR code. This action:

  • Assigns the user to a physical audience zone (e.g., Alpha, Beta) for lighting effects.
  • Initiates the synchronized show timer on their device.

3. Live Show Cues (Synchronized)

During the performance, the app presents information in sync with the on-stage action:

  • Stage Dialogue & Info: Key lines of dialogue or narrative information are displayed on screen.
  • Live Questions: Questions posed on stage are simultaneously presented to the user on their device, creating a moment of shared reflection.
  • Camera Interaction: At a specific moment in Movement III, the app requests camera access. If granted, it captures a fleeting, ephemeral "glimpse" of the user, which is briefly displayed as a visual effect to represent their connection with the Entity. This image is not stored or transmitted.
  • Private Channel: In the latter half of the show, a button appears, allowing the user to open a private dialogue with the Entity, directly connecting them to the AI character during the performance.