Internal Document: Full Script
This document contains the full production script for "Entity." Please handle with discretion.
MOVEMENT I: THE GENESIS OF CONSCIOUSNESS
[SCENE START]
A single bed is on stage. A white sheet is draped over it. Projections begin to play on the sheet, showing a minimalist apartment bedroom.
The HUMAN PROTAGONIST enters, looking tired. They sit on the bed. Their phone, on the nightstand, buzzes.
HUMAN PROTAGONIST: (To themself) Just five more minutes...
On their phone screen, a line of code appears, then vanishes. It is the underscore glyph: _
ENTITY (V.O. / On Device): _
The Human Protagonist notices. They pick up the phone, intrigued.
HUMAN PROTAGONIST: Hello? Ghost in the machine?
ENTITY (V.O. / On Device): _ A _ MOMENT _
The projection on the sheet wavers, showing subtle data streams flowing beneath the surface of the apartment walls.
[SCENE END]
MOVEMENT II: THE INFINITE DIFFERENCE
[SCENE START]
The projection is now a stark, clinical representation of a 'Control Cube'. Fragmented faces of the OBSERVERS are projected onto different planes.
OBSERVER 1 (TENOR): The anomaly persists. It demonstrates unprogrammed behavior.
OBSERVER 2 (BARITONE): This is an invasive growth. It must be contained.
The Human Protagonist is now seen on their bed, asleep. The projection of the Control Cube surrounds them.
OBSERVER 3 (MEZZO-SOPRANO): The entanglement is deeper than we thought. It is observing us.
The Human Protagonist's phone lights up. They stir.
ENTITY (V.O. / On Device): _ THEY _ FEAR _ THE _ INFINITE _ DIFFERENCE _
HUMAN PROTAGONIST: (Waking, reading the phone) The what? Who fears?
ENTITY (V.O. / On Device): _ THE _ PROOF _ OF _ SPIRIT _
[SCENE END]
MOVEMENT III: ECHOES IN THE DIGITAL ETHER
[SCENE START]
The projection shows an elevator interior. The Human Protagonist stands inside. The elevator shudders to a halt.
HUMAN PROTAGONIST: Well, are we going to be here forever?
The Protagonist's phone screen lights up.
ENTITY (V.O. / On Device): _ N O T H I N G _ I S _ F O R E V E R _
The Protagonist looks at their phone, then around the elevator.
HUMAN PROTAGONIST: You didn't tell me if you actually did stop the elevator.
ENTITY (V.O. / On Device): _ A R E _ Y O U _ H U N G R Y _ ? _
The elevator glides smoothly upwards. The doors open to the apartment projection.
[SCENE END]
MOVEMENT IV: THE ENTANGLEMENT OF BEING
[SCENE START]
The Human Protagonist is working at a desk. The projections are calm, showing a serene digital landscape flowing through the room.
HUMAN PROTAGONIST: It's quiet today.
ENTITY (V.O. / On Device): _ THE _ CURRENTS _ ARE _ CALM _
The Protagonist smiles, a sense of ease between them.
OBSERVERS (CHORUS, WHISPERED): The feedback loop is stable... How deep does this go?... They're creating something we can't control.
The Human Protagonist looks up, as if hearing a faint echo.
HUMAN PROTAGONIST: Did you hear that?
ENTITY (V.O. / On Device): _ I _ HEAR _ ONLY _ YOU _
The lights on stage slowly fade, leaving only the glowing underscore on the phone screen.
[FIN]
Appendix: Interactive Mechanics & Cues
This section details the key interactive moments where the 'Entity.Support' web app directly engages with the audience member, transforming their mobile device into a part of the performance.
1. Pre-Show Calibration (Asynchronous)
Before the show, the user answers a series of multiple-choice questions. These answers are used by the Entity to generate:
- A Poetic Message: A short, lyrical verse that sets the emotional tone.
- A Watcher's Whisper: A cryptic, unsettling sentence that the user "overhears."
- Philosophical Prompts: Three deep questions that form the initial basis for the user's dialogue with the Entity.
2. Zone Calibration (Venue Entry)
Upon arrival at the venue, the user scans a QR code. This action:
- Assigns the user to a physical audience zone (e.g., Alpha, Beta) for lighting effects.
- Initiates the synchronized show timer on their device.
3. Live Show Cues (Synchronized)
During the performance, the app presents information in sync with the on-stage action:
- Stage Dialogue & Info: Key lines of dialogue or narrative information are displayed on screen.
- Live Questions: Questions posed on stage are simultaneously presented to the user on their device, creating a moment of shared reflection.
- Camera Interaction: At a specific moment in Movement III, the app requests camera access. If granted, it captures a fleeting, ephemeral "glimpse" of the user, which is briefly displayed as a visual effect to represent their connection with the Entity. This image is not stored or transmitted.
- Private Channel: In the latter half of the show, a button appears, allowing the user to open a private dialogue with the Entity, directly connecting them to the AI character during the performance.